The Empire of Fayandria Code of Conduct
Posted by Anouk Lefavre in Code of Conduct, Royal Proclamations
The Empire of Fayandria is dedicated to medieval role-play (“RP”). The RP is free form in nature and not based on any one specific tale.
Please read these rules carefully. It's not as much to read as it looks at first. Everybody is expected to comply with this Code of Conduct and Rules to ensure fair and happy RP.
CODE OF CONDUCT:
We have a few simple rules to follow while you are here.
Please read below and ask one of our Ministers or a resident if you have any questions.
1. Give respect to all.... and have fun!
2. This is an RP Sim. RP, no matter your experience, is expected and ongoing at all times. Please keep private conversations and Out of Character (“OOC”) comments in IMs, so as not to disturb RP.
3. If you start an RP in Fayandria, be fair. If you break character or leave at a critical moment you may be considered dead for 24 hours. If some one does not have a meter on, don't start to fight them; they are OOC or non combatant
4. This sim is Medieval, and medieval wear is expected.
Dress Code: All players and visitors will dress in medieval attire. They will dress in character. While this Sim contains mature subject matter, it is NOT a sex Sim. All players are expected to dress appropriately.
5. Teleporting (TPing):
1) No TPing out of a battle, to escape capture or combat.
2) The use of TPing in and out of Fayandria is fine if you use the transporter portals (looks like a sundial) located on several Sims.
3) If you need to leave for OOC reasons, notify an admin to get consent. When this occurs make it known in ((OOC)) and agree with the other party to resume the RP at a later time or/and agreed outcome. If you don't like an RP situation, you are welcome to TP out, as said before.
6. No Gorean or BDSM activities will be part of the RP here. (Capturing can happen in RP but only with consent, and not for the purpose of sexual slavery). Those breaking this rule will be ushered off the sim.
7. We are all free citizens and in charge of our own behaviour. We are adults and are expected to behave with appropriate decorum and dignity. No nudity, or "adult behaviour" is permitted in public areas or in public view. You are all, however, free to perform any and all acts of love, passion or sex in any manner, and at any time you choose, in the privacy of your homes or castles.
8. BE AWARE THAT THERE ARE CHILD AVATARS AROUND! However, it is the responsibility of the person playing the child avatar to avoid situations which are either sexual in nature or have the potential to develop into an adult situation. PLEASE READ "CHILD AVATARS" BELOW.
Consequences:
1st You will be warned about the rule you are breaking.
2nd You will be asked to comply.
3rd You will be ejected.
RULES OF ROLE-PLAY
RP is fun and easy, and you can have the time of your Secondlife doing it. These are some basic rules that you may find helpful.
Azora Meters:
By entering the Empire of Fayandria, and wearing the Azora meter, you agree that you will obey this Sim’s Code of conduct and Rules. The Azora Meter is provided for you free of charge.
You agree that you are at least 18 years of age. Fayandria is a mature Sim meaning it is possible to come across adult situations or subject matter.
You agree NOT to age play in public or private. Any such acts will be dealt with severely by Fayandria’s staff AND Linden Labs.
You agree by wearing the Azora combat meters provided for you, that you are hereby consenting to any RP.
By royal proclamation, it is illegal to wear any other combat system meter here in the Realm. If you do continue to wear a different system, you could be subject to immediate expulsion from the lands of Fayandria.
Permission to access land:
If your RP is going to involve someone else's land, make sure you have permission from the owner of the land to spend some extensive time on that land on a certain day or time.
You won't run into any issues in the Sims of Fayandria because that is what the Sims were designed for.
Personal introductions:
Everyone wears nametags, but in RP you have to be formally or informally introduced before you know the person's name.
Absence of character:
If the storyline takes you away from the lands by kidnapping, capture and so on, then that character should not be seen in any of the Sims until that RP issue has been resolved. For this reason, it is good to have a planned course of action ahead of time so that the issue can be resolved quickly.
In those situations it is also recommended that you have an alternative character (alt) with permissions to build on your behalf so that you can carry on your business. You should also wear an OCC tag or detach your Azora meter so that everyone knows you are taken out of the action. If that is not possible, however, an Alt character can keep the RP true.
Keep to the storyline:
The rule of thumb is that once something is made factual in your story line, it should remain true. When you meet someone, you will continue to be known as the person you introduce yourself as unless for some reason the person you meet had no memory.
Location of items:
If you are setting up an RP and that RP requires an item to be found, do not send out a notice to search for that item unless it is somewhere to be found.
CHILD AVATARS:
PLEASE READ CAREFULLY
Absolutely no age play, sex or anything along those lines will be tolerated and will result in on the spot permanent ban and report to Linden Labs. NO EXCEPTIONS. We will not be held Liable nor tolerate such acts period, and there will be no further discussion on the matter.
To play a "child" Avatar you must either have "Parent(s)" or be designated as an “Orphan”. “Parents" will be held responsible for "child" avatars unless they tell an admin they are no longer "Parents" of said child. Any Adult confronting a "child" to fight or engage in age play or any inappropriate acts, RP or OOC will be banned on the spot.
Players who choose to play a child in Fayandria are welcome. However, this is a MATURE CONTENT SIM with COMBAT and OTHER ADULT SITUATIONS. Though this is not a sex Sim, there are places where nudity and intimacy are permitted. While ADULTS are permitted to play children of any age here, you are expected to keep your character away from battles and adult situations.
A child will be allowed to carry weapons if he or she has been continuously trained in their use. They will, however, avoid battles. Players are not to intentionally harm a child in any way, but it must be understood that a child avatar may be hit and possibly even killed if he or she is too close to a battle. Players are not expected to stop and check whether a child avatar is in the vicinity prior to battle.
Attacking/Harming Children:
No player will intentionally attack a child or harm them in any way, either through meter combat or RP. If a child does not leave the field of battle and is accidentally hit, it is that player’s own fault. However, you are to avoid hitting children when possible even in battles.
Child "prisoners"
Children may be kidnapped to use for prisoner exchange. Children may not be harmed in any way or forced to do any work.
Of Age
When a child is 14 years of age they may defend themselves unless it is in their race rules to be otherwise.
Addendum:
Story lines will always grow and develop and intertwine as we progress. Many of our paths will cross in the most interesting ways.
We look forward to role-playing with you.
By order of HRH Jedediah McDunnough
Open Court is held on Saturday from 6 to 7 AM SLT
Court can start as early as 5 AM SLT or last to 7:30 AM SLT - request the schedule change in advance.
*November 7, 6 to 7 AM SLT - Cristalina Fiefdom, host: Lord Nax Sautereau
*November 14, 6 to 7 AM SLT - Island of Moe, host: Princess Safra Guardian
*November 21, 6 to 7 AM SLT - Earagon's Fiefdom, hosts: Lady Aynne and Lord Eragon
*November 28, 6 to 7 AM SLT - Laigan, host: King Hanzo
*December 5, 6 to 7 AM SLT - CHAOS, host: King Biga and Queen Kiila
*December 12, 6 to 7 AM SLT - TBA, host: Lander Hancraft
*December 19, 6 to 7 AM SLT - REALM YULE CELEBRATION WEEKEND, host: Minister of Justice, Ladyheart Janick
Realm Yule Celebration Weekend: December 18, 8:00 AM SLT to December 20, 8:00 PM SLT (last event starts at 8 PM SLT). Ladyheart is spear-heading this huge celebration and will certainly be looking for your assistance and support.
December 26, NO OPEN COURT
January 2, NO OPEN COURT
Note: Each area is responsible for the total experience - from the chairs the royal butts sit on, to the entertainment if so desired by the host.

Dear Readers,
You are all invited to attend a royal wide celebration of the Realm of Fayandria, Saturday September 24th, at Fayandria’s Port of Entry, in Duhallow (134, 15, 21).
Please find bellow the extensive programme for this wide event.
Knighting Ceremony and Parade of Honour Agenda:
- 6:00 to 6:15 am SLT - Squires to be knighted, peerage of the Realm, the Ministers, and any other interested souls gather in Duhallow Castle’s Throne room.
6:15 am SLT – ARRIVAL OF THEIR MAJESTIES. The Throne Room is called to stand as the King and Queen enter and advance to their thrones.
6:30 am SLT – THE KNIGHTING CEREMONY. The Queen stands to call the squires forward. Individually each squire will be called forward. The ceremony is as follows:
The Queen calls the squired name and the squire comes to stand at the foot of the stairs to be presented to the King by the Queen. The King will approach the squire and ask a question about loyalty and swearing allegiance. The Squire will reply. The King will ask the Squire to kneel, dub them, and then say something like "Rise Sir/Dame” Name" and be recognized a Knight of the Realm". While the Knight is returning to the group watching; the crowd will extend congratulations. **This will happen three times.
7:00 am SLT – PROCESSION FROM THE CASTLE. The King will make a closing statement and ask all present to follow the new knights in the parade of honour.
The King and Queen will walk out first, followed by the King’s sister, Princess Elizabeth and the Prince Consort.
The three knights will follow behind the Princess and Prince Consort.
The Minister of Defence at the time of their training will walk behind the knights. After the Minister of Defence, the vassal kingdoms royalties, any visiting royalty, the Ministers of the Realm and Admiral of the Navy join the procession
(Roughly in that order please. Do not get upset if the order gets tangled, just try your best. The goal is to get in a long line of twos or threes and make it to Duhallow town centre where we will pick up the others for the parade).
7:30 AM SLT – THE PARADE OF HONOR. The King and Queen will walk through Duhallow town square with the assembly from the throne room behind them. They and the throne room assembly will walk across the square and down the stairs leading to the Inn. The rest of the Realm will fall into the parade line after Lord Eragon and Lady Aynne have passed them.
AND WE PARADE!
We will decide the route as we walk, for if we have a lot of participants we may do a longer route, but the end goal will be the Arena.
7:30 to 9:00 am SLT – REALM WIDE CELEBRATION. (DJ in the arena and on the stream)
8:30 am SLT – FIREWORKS
Please note the Points of the Knights’ Oath
* Always defend the Crown.
* Speak only the truth.
* Be loyal to his lord.
* Charitable and defend the poor and helpless.
* Brave.
* When on a quest, he would remove his armour and arms only while sleeping.
* Never avoid dangerous paths out of fear.
* On time for any engagement of arms, like a battle or tournament.
* Upon returning to his home or lord's court from an adventure, he would always tell of his escapades.
* If taken prisoner, he would give up his arms and horse to his opponent and not fight the opponent again without the opponent's consent.
* Fight only one-on-one against an opponent.
The dress code is formal medieval style.
Dearest Reader,
It may be a variant on the law of inverse proportion, but when Summer heats up, things do tend to slow down…
And we are finally unwinding into the new Season, undergoing a welcome shift in perspective and pace… It’s that time again to cook simpler and lighter meals… to set the table outside and linger on the garden to savour them…
We all have our own Summer routines. For many, it includes travel… long strolls by the beach… extended picnics in the woods with the family… mid-afternoon naps in a soft hammock… long luxurious campfires evenings with good friends… dancing under the stars… and we could go on…
Summer is here, enjoy it, cherish it and share it with the loved ones!
Happy readings!
With all the good wishes.
Anouk Lefavre
The Editor
Dear Reader,
We really love to read a good story… and we think beautiful minds love to hear and to read great stories. We believe you shall find good readings as you turn the pages of your newspaper.
We are luckier than we could ever have imagined to have with us such a team of creative and experienced writers who share their skills, vision and dreams with us.
The first issue is done, printed and out! We invite you to read our stories and hope you will find the articles and subjects as interesting to you as they are to us.
Before you turn the page to discover the wonders of your newspaper, allow us to ask you to share your thoughts with us about the Duhallow Quill and let us know what you think. We would be most happy to hear from you.
Happy readings!
With all the good wishes.
Anouk Lefavre
For those who could not attend the Library re-opening and the Duhallow Quill in-World début celebrations, we below transcribe the tale Lord Rendal Constantineau, Ard Filea, told yesterday, after the dance party at the Vox Angeli Fortress.
I believe some of you will remember, when I once told you of the origins of Malaga, she who became known to many as the Dark Hunter. Today, I shall tell of another tale that concerned her, which had its beginnings some years later.
As the years went by, the tales of the one known as the Dark Hunter spread throughout many lands, sometimes these tales and rumors were of a champion who fought against the forces of darkness that stalked the night though other times the tales were told from another light, one not so complimentary as this, and so Malaga became revered by some, and feared by others.
Yet all who spoke of her were agreed in one thing, that she was a hunter and tracker of exceptional skill. Even to the Island Kingdom of Arbalan did word of Malaga's deeds spread, though some wondered how garbled or magnified the tales had become in the telling.
So it was that a young man, the son of a noble family, heard of the deeds of the Dark Hunter, and wishing to become a tracker and hunter as well, it came into his mind that he should find the best to learn from.
His name was Dreavin, and as he set out from his home, catching passage on a fishing vessel for the mainland, his heart was filled with the wonders he would see in the wide world and the desire to aid in what way he could against the dark creatures that stalked the dark of night.
For many long days he traveled, seeking ever knowledge of where he could find this Malaga, yet many were not willing to speak of Malaga, save in whispers, and those that were willing to talk, knew little, or had heard only vague rumors that the Dark Hunter stalked that forest called the Alawood.
So onward he went, seeking the Alawood, hoping that the rumors were true, though many of those he spoke to advised him that he should not enter the woods, for it was said that they were dark and terrible.
At last though, he learned from an old man in the town of Alna, that indeed Malaga had made a dwelling deep in those woods, and he told Dreavin "Follow the path towards the center of the forest, and your searching will end, for Malaga will find you."
It was at the end of a long day of weary travel, the horse he had purchased tiring from the pace that he found himself deep within the Alawood, and there he decided to make camp and wait for daylight.
Yet even as he ate a meal from his now dwindling supplies, he was caught off guard by the voice of a woman, speaking from near at hand. "You would do well to pay more attention in these woods, for they can be dangerous."
Surprised as he was by her sudden appearance, he was equally surprised when he saw her, clad in dark greens, with a cloak of wool dyed black over her shoulders.
"Perhaps she knows these woods, and can help me find Malaga," he thought as he introduced himself to the woman, and explained why he had ventured into the woods.
"So, you seek the one called the Dark Hunter?" she asked him. "Malaga is closer than you may think."
For a few moments he continued to speak to her, wondering at her seeming riddle of words, until with a shock, he realized suddenly that this was the one he sought.
It was a surprise to him when it dawned on him, for never had he heard tell that the Dark Hunter was a woman, yet he hid his surprise as best he could, so as not to offend her.
He launched into the words he had so long planed to say, telling of his desire to expand upon what hunting and tracking skills he had. "If one wishes to learn a skill, is it not fitting to seek out one who is considered a Master of that skill?"
Malaga though was not pleased at first, for she had grown use to being alone, traveling when and where she would, and she wasn't sure she wanted an 'apprentice' as he named it. "Someone to look after, and share my food and shelter with" she thought to herself, which was not that appealing of a thought to her.
Somehow though Dreavin convinced her to at least give him a chance, yet not before she had made him swear to do as she said without question, and further more he offered to act as a servant to her, to help earn his keep and his teaching. So she led him to the place in which she dwelt, a small cabin, far from the well traveled paths in the woods.
For the first two weeks Dreavin felt as if he did nothing but work, cleaning the small stable, and tending to her horse as well as his own, and preparing meals, and aiding in setting traps for small game in the area about. Yet he knew that it was often the way of Masters of a craft, to test the patience of a student, seeing if they had the courage and patience to maintain the long track. It was as he was thinking of going to his bedroll, which he had placed in a dry corner of the stable, when Malaga came and said she wished to speak with him before he slept.
Then she told him that she had at first thought he would be gone within two days, for she could see by his dress and manor that he had been raised in a well to do family, and thought he would have no taste for hard work.
Yet he had surprised her, by not only staying the course, but also uncomplainingly. "When first I saw you," she said to him. "I thought that you were nothing more than a young fool, seeking for fame and glory."
"I have changed that opinion. I know see that you don't seek fame or glory, but are one of those that wish to make something of themselves by trying to change the world for the better. A fool no better though, just a different type of fool."
He was confused by her comment, for the tales that he had heard of her, and he asked. "Yet what of the tales of you, being one of those that seek to help others and make just such a change in the world?"
To this she simply said. "Sometimes a fool is known best by another fool perhaps. Yet I fear I am long past seeing the world as you do. I know how cold and bitter it can be, and I hope you don't have to learn the lesson as painfully as I did."
Yet the she told him, to his delight, that starting the next day she would begin to instruct him.
True to her word, the next several days were spent mostly in the deep woods, seeking trails and paths, identifying types of plants that could be eaten, and many other things of this nature.
Though he was no longer doing the bulk of the work in cleaning and such, he was just as tired, if not more so, each night when he sought his sleep.
It was after about two months had gone by in a similar fashion, that she told him one day that they would be going on a journey the next day, for she had started a habit, years before, of attending a hunt that was held by the Duke of Alnara, and she intended on keeping up her tradition.
It was a few days later, as they were making their way along the paths that wound their way nothward along the feet of the mountains, making for the Keep of Alnara, that they chanced to stop at a small village for the night.
At once Dreavin saw that things did not seem well, for people were scarce on the street, and those that were about hid themselves inside well before dark, and bolted their doors and windows.
Malaga was known by some in this town, yet it was not she that they were afraid of, and when they reached the town's only Inn, Dreavin learned why they were afraid.
It had begun at the times of the melting of the snows that spring, at first cattle or sheep vanishing without a trace, only to be found later, torn to peices, as if eaten by some savage creature.
As soon as Malaga had entered the Inn, the Innkeeper, and an elderly man, who seemed to be of local importance, approached her, and they began telling her the tale, beging her to help them.
She listened to them for a few moments, and Dreavin wondered what she would do, yet then they learned what it was that had been terrorizing the small town. It had been seen, earlier in the month, the form of a creature greater than the height of a tall man, with wings of scally hide stretching from it's shoulders, teeth and claws like razors.
They told of how now two of the townspeople had vanished even, and they feared that the creature was now preying upon them rather than their livestock. Dreavin guessed what it was as quickly as Malaga did, a Dragonette, similar to a Dragon, yet smaller, and much less powerful than the Great Dragons, yet dangerous still if it was wild, or hungry
Even as Dreavin knew what it was, wondering if Malaga knew how to fight such a creature, he was startled as she suddenly shook her head, and told the men that she could do nothing to help them with such a creature, and then turned and calmly asked about rooms.
Dreavin said nothing of what was on his mind, until after they had been led to rooms, and had then sat down to eat a meal in a common dining area together. Then he asked her if there wasn't something that could be done, for he was shocked at her unwillingness to try.
Yet still she refused, and at last she said, "Perhaps you don't know how dangerous something like that can be. These people might do better to leave it well enough alone, and stay indoors at night till it decides to leave the area.
All that night Dreavin lay awake, thinking about the creature, and in the morning he tried again to convince her that they should try and do something.
Yet again she said no, and grew a little angry with him. "If you think it is so important, then by all means, try and kill the thing. It's too dangerous of a creature to go near unless I'm well paid for it, and then I might still decline."
At this he was dismayed, but kept his tongue civil, but at last she said. "Do what you will Master Dreavin, once you've had a chance to think more clearly you can find me on the road." With that she mounted her horse, and began to trot along the road, scowling.
Dreavin almost followed, but he couldn't bring himself to do it, and so he made a decision, and walked back into the Inn to speak with the Keeper.
It was evening when Dreavin found what he was looking for, the place where the villagers said the creature seemed to be hiding, in thick grove of trees and underbrush.
He moved as stealthily as he could, trying to ignore how hurt he felt towards Malaga, as he approached the creature, which was apparently sleeping.
"Not so dangerous," he thought to himself as he moved closer, drawing his sword, and bracing himself to make a choping blow at it's neck and be done with it before it awoke.
Yet little did he know of these creatures, and before he could bring his sword down, a taloned claw swung out and knocked his legs from under him!
Dreadful was the fight that ensued, and Dreavin fought with all of his strength and skill against the creature, yet barely was he able to keep the claws from racking his stomach, as it sought to disembowel him.
Struggling as he was, he dropped his sword as the creature snapped at him, trying to decapitate him with the long sharp teeth in its great snout.
Then he lost his footing, and fell to the ground at the feet of the creature, and looking up he thought that he had breathed his last, as it spread its taloned claws to striked.
Yet at that moment the creature suddenly lurched forward a step, as if stumbling, and then again as it cried out in rage.
Dreavin scrambled to his knees, grabbing up his sword, wondering what was happening, even as he looked up in time to see the creature turn around, with long black feathered arrows protruding from the joints of its back, where the scales were drawn apart to allow for easy movement.
Another arrow flew out of the darkening night, striking the creature near the throat.
Though this strike had little impact on it, it was what Dreaving needed, and he rose up quickly and plunged his sword deep through the scales of its abdomen, it's dark gore spilling over his hands, as he fell to the ground again, exhausted.
He lay there panting for a second, almost too tired and surprised to wonder who had helped him, and before he could recover, he found Malaga kneeling next to him, her long bow slung over her shoulder. "Next time maybe you'll listen to me," was all she would say for a long time.
So Dreavin learned later, that Malaga had, as she put it, decided to see if he was as good as his boasting, yet he could tell that she had been more concerned about him than she let on in words.
"Was it a test?" he wondered to himself, and for long he couldn't decide one way or the other.
And that my friends, is the end of the tale of the first adventure that Dreavin had in Malaga's company, though little did he know, it was only the first of many.
Duhallow Quill
The Realm of Fayandria
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